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Showing posts with label Series. Show all posts
Showing posts with label Series. Show all posts

Thursday, November 25, 2010

Boston Curiosities: Quirky Characters, Roadside Oddities, and Other Offbeat Stuff (Curiosities Series)

Boston Curiosities: Quirky Characters, Roadside Oddities, and Other Offbeat Stuff (Curiosities Series) Review





Boston Curiosities: Quirky Characters, Roadside Oddities, and Other Offbeat Stuff (Curiosities Series) Feature


  • ISBN13: 9780762748419
  • Condition: New
  • Notes: BRAND NEW FROM PUBLISHER! BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed



Boston Curiosities: Quirky Characters, Roadside Oddities, and Other Offbeat Stuff (Curiosities Series) Overview


We’ve carefully combed through our Curiosities series for each individual New England state for the very best and most telling curiosities New England has to offer, which we present to you here in The Big Book of New England Curiosities.




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*** Product Information and Prices Stored: Nov 26, 2010 10:05:45

LEGO TOYS

Wednesday, November 24, 2010

Superman: The Animated Series Guide

Superman: The Animated Series Guide Review






Superman: The Animated Series Guide Overview


Flip through these pages to find in-depth profiles of Superman's friends and foes, annotated illustrations of key weapons and places, "Episode Panels" to help place each character in specific storylines, and "Super Data" panels featuring vital stats for all the major players.

Superman: The Animated Series Guide is based on the popular television series, which stayed true to the original Superman story while updating the characters and settings with stunning visuals and animation techniques. DK and DC Comics team up to bring these same classic storylines and new, exciting styling to the page.


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*** Product Information and Prices Stored: Nov 25, 2010 09:02:00

Comics Cartoon book LEGO TOYS

Thursday, November 11, 2010

Tangent: Superman's Reign (Vol. 2)

Tangent: Superman's Reign (Vol. 2) Review






Tangent: Superman's Reign (Vol. 2) Overview


In the 1990s, DC Comics created a line of DC TANGENT comics where only the heroes' names remain the same -- everything else was changed. In this graphic novel, the heroes from Tangent Earth and the DC Earth are about to collide! In the years since the Tangent world was last seen, a mind-reading, telekinetic Superman has taken control and brought peace, but at the cost of the world's freedoms. And as the walls between the Tangent Earth and the DC Earth being to fall, the Tangent Superman's visions are about to get even grander.


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*** Product Information and Prices Stored: Nov 11, 2010 18:21:42

Comics Cartoon book LEGO TOYS

Sunday, September 19, 2010

J S A (BLACKEST NIGHT SERIES, J S A #1 OF 3)

J S A (BLACKEST NIGHT SERIES, J S A #1 OF 3) Review





J S A (BLACKEST NIGHT SERIES, J S A #1 OF 3) Feature


  • BAGGED & BOARDED



J S A (BLACKEST NIGHT SERIES, J S A #1 OF 3) Overview


JSA RETURNS IN THIS LIMITED EDITION SERIES. "BLACKEST NIGHT", THIS IS VOLUME *1 OF 3.


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*** Product Information and Prices Stored: Sep 20, 2010 08:11:33

Comics Cartoon book

Wednesday, September 8, 2010

Understanding Virtual Reality: Interface, Application, and Design (The Morgan Kaufmann Series in Computer Graphics)

Understanding Virtual Reality: Interface, Application, and Design (The Morgan Kaufmann Series in Computer Graphics) Review



Understanding Virtual Reality" is the definitive, authoritative, and exhausive exploration of the field by two insiders and practioners, Sherman and Craig. Virtual reality, a uniquely viewer-centric, large field-of-view, dynamic display technology has evolved over the past decade in many physical formats, driven by many software applications using a variety of operating systems, computers, and specialized libraries. Sherman and Craig capture them all in this substantial volume.

Most writing about virtual reality involves summarizing and interpreting interviews and demos, with massive doses of the speculative and the spectacular, and lots of historical fuzziness. Sherman and Craig, however, lived in the world of actual VR production at the National Center for Supercomputing Applications at the University of Illinois at Urbana-Champaign, where corporate researchers, educators, scientists, and artists make use of this technology in their daily work. They have personally suffered with VR tech and benefited greatly from access to it as well as to amazing amounts of computing, engineering, and scientific talent. They were held to real deadlines of corporate contracts, scientific conference demonstrations, and the design of IMAX productions. While they were doing all this, they were also writing this book. As a result, "Understanding Virtual Reality" has the integrity and feel of a long-term, eyewitness account and a personal journal, because these production-oriented researchers were documenting the times contemporaneously, rather than trying to reconstruct the details years later.

I know all this because I was their group leader for a couple of years in the mid-90's at NCSA, and their colleague in VR the years before and after. I co-invented the CAVE hardware, among other things, with Dan Sandin at the University of Illinois at Chicago, in 1991.




Understanding Virtual Reality: Interface, Application, and Design (The Morgan Kaufmann Series in Computer Graphics) Overview



Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications. The aim of this thorough, accessible exploration is to help you take advantage of this moment, equipping you with the understanding needed to identify and prepare for ways VR can be used in your field, whatever your field may be.


By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in the application design and implementation, including hardware requirements, system integration, interaction techniques, and usability. This book also counters both exaggerated claims for VR and the view that would reduce it to entertainment, citing dozens of real-world examples from many different fields and presenting (in a series of appendices) four in-depth application case studies.

* Substantive, illuminating coverage designed for technical and business readers and well-suited to the classroom.
* Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction, and other fields, and explains how they are being united in cohesive VR systems.
* Via a companion Web site, provides additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system.


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*** Product Information and Prices Stored: Sep 09, 2010 09:15:45

Comics Cartoon book LEGO TOYS

Monday, July 19, 2010

Avatar: The Last Airbender (The Art of the Animated Series)

Avatar: The Last Airbender (The Art of the Animated Series) Review



This artbook is utterly beautiful. When I first tore open the box and laid my eyes upon the product, I literally gasped in amazement. After watching The Last Airbender movie, simply thinking about Avatar filled my body with disgust and made my gag reflex quite sensitive. I couldn't even watch the show without having terrifying flashbacks of the disgraceful film. Thankfully, looking at this book reopened my eyes to the sheer brilliance of the true series. Every single word written in this book is basically pie for an avatard like me. Bottom line: I ate it all up. And I loved it. This book is filled with details about the series, how the makers came up with their ideas, what inspired them, and so much more. What REALLY put the icing on the cake is the artwork (duh h4x0rzzzzz, it's an artbook). Every little pencil sketch, drawing, painting, left me in awe. So stunning! Most of the time when I buy books, I'll read/look at them once or twice and then it spends the rest of its book-life sitting on my bookshelf, collecting book-dust. I can guarantee you that this is a treasure that won't have the opportunity to sit still. Definitely worth the buy!




Avatar: The Last Airbender (The Art of the Animated Series) Overview


Since its debut in 2005, Avatar: The Last Airbender has been one of Nickelodeon's most talked about and highest-rated animated series. Offering an epic storyline, engaging characters, action, adventure, and a powerful message about the importance of hope in a world besieged by war, it is also beautifully executed, harmonizing Western influences with aesthetic inspiration drawn from a diverse array of cultures, including those of China, Japan, India, and the Inuit. An unprecedented look at the concept, design, and production art behind this smash-hit, award-winning series, Avatar: The Last Airbender - The Art of the Animated Series features hundreds of images, most of which Nickelodeon has never released to the public, and chronicles the show's development - from the very first sketch through to the series finale and beyond! With extensive commentary from series creators Bryan Konietzko and Michael Dante DiMartino.


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*** Product Information and Prices Stored: Jul 19, 2010 23:35:52

LEGO TOYS Comics Cartoon book

Wednesday, June 30, 2010

How to Draw and Sell Digital Cartoons (Barron's Educational Series)

How to Draw and Sell Digital Cartoons (Barron's Educational Series) Review



This is an excellent look at the multi-faceted concerns of those interested in digital cartoons and comics, from inspiration to drawing, page layout, computer techniques, character design, coloring and publishing, both on the web and in print.

It's wide-ranging enough to touch on almost all aspects of the creation of digital comics, but focused enough to deal with specific techniques.

A fascinating and highly useful book that's also chock-full of beautiful digital art by many of the leading digital cartoonists and comics artists.




How to Draw and Sell Digital Cartoons (Barron's Educational Series) Overview


In recent years, the computer has become an all-important cartoonist's medium, and this practical, hands-on guide shows how to create professional quality digital cartoons. The author opens with advice on setting up a digital studio and gives tips on how to work smart, work fast, and keep operating expenses low. He follows with advice on transform-ing good graphic ideas into finished work, training the imagination, striving for original-ity, and developing the technique of self-criticism. Other details covered include planning and writing scripts, writing captions for single-frame cartoons, storyboarding, making preliminary sketches on the computer, and mastering line art, color, and 3D techniques. Finally, he offers detailed advice on how to get one's digital art seen by potential buyers, how to get it published, how to set fees, and the importance of time management and meeting deadlines. Here is a textbook and reference volume for today's cartoonist, with information and advice that will remain pertinent for years to come. Approximately 400 illustrations in both color and black and white.


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*** Product Information and Prices Stored: Jun 30, 2010 20:24:50