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Showing posts with label Essays. Show all posts
Showing posts with label Essays. Show all posts

Sunday, October 24, 2010

Graphic Novels and Comics in Libraries and Archives: Essays on Readers, Research, History and Cataloging

Graphic Novels and Comics in Libraries and Archives: Essays on Readers, Research, History and Cataloging Review






Graphic Novels and Comics in Libraries and Archives: Essays on Readers, Research, History and Cataloging Overview


To say that graphic novels, comics, and other forms of sequential art have become a major part of popular culture and academia would be a vast understatement. Now an established component of library and archive collections across the globe, graphic novels are proving to be one of the last vestiges of the printed form actually gaining in popularity. Full of practical advice and innovative ideas for librarians, educators, and archivists, this book provides a wide-reaching look at how graphic novels and comics can be used to their full advantage in educational settings. Topics include: the historically tenuous relationship between comics and librarians; the aesthetic value of sequential art; the use of graphic novels in library outreach services; graphic novel collection evaluations for both American and Canadian libraries; tips and tricks for cataloging comics; and the swiftly growing realm of webcomics.


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Thursday, July 22, 2010

Digital Gameplay: Essays on the Nexus of Game and Gamer

Digital Gameplay: Essays on the Nexus of Game and Gamer Review



Garrelts has assembled a first rate collection of cutting edge, razor sharp video game scholarship and theory. Players and teachers interested in the ins and outs, ups and downs, overs and unders and arounds and throughs of game play will find this easy to pick up and impossible to put down. Taylor, Jensen and Castell work with the provocative "outside the box" metaphor to make some interesting observations on Diablo II (so good, in fact, that I'll forgive the title's obvious allusion to Cher's "Gypsies, Tramps, and Thieves.") Boulter's Cyborgs are People Too makes excellent use of Donna Harway's The Cyborg Constituion to evaluate the popular game "The Simulations." The crown jewel in a well-guilded crown is the essay by Marc C. Santos and Sarah E. White. The essay is titled Playing With Ourselves, and it is highly enjoyable for its rhythmic, copious prose exploring Lacanian aspects of Resident Evil and Silent Hill. This hefty load of scholarship builds to a more than satisfying conclusion that exhausts and exhilerates the reader.




Digital Gameplay: Essays on the Nexus of Game and Gamer Overview


In recent years, computer technology has permeated all aspects of life—not just work and education, but also leisure time. Increasingly, digital games are the way we play. This volume addresses the world of digital games, with special emphasis on the role and input of the gamer. In fifteen essays, the contributors discuss the various ways the game player interacts with the game. The first half of the book considers the physical and mental aspects of digital game play. The second section concentrates on other factors that influence play. Essays cover the full range of digital gaming, including computer and video games. Topics include several detailed investigations of particular, often controversial games such as Grand Theft Auto: Vice City, as well as a consideration of the ways in which game-playing crosses socioeconomic, age, gender and racial lines. The concluding essays discuss scholars’ perceptions of digital media and efforts to frame them.


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