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Showing posts with label Classic. Show all posts
Showing posts with label Classic. Show all posts

Saturday, July 31, 2010

Samantha Honeycomb: A Pilgrim's Chronicle

Samantha Honeycomb: A Pilgrim's Chronicle Review






Samantha Honeycomb: A Pilgrim's Chronicle Overview


Wrongly punished for breaking the ancient laws, Samantha Honeycomb is expelled by the queen into the wild and untamed Crazy Lands. Her only hope of redemption is an impossible quest - to find the fabled hive of Beebylon and bring back its secret of Infinite Richness. But there are others who would see her fail. Evoking the wisdom and mystery of the ancient sages, Scott Zarcinas reveals through the trials and tribulations of Samantha Honeycomb that the surface appearance of unpleasant and torturous experiences are, in fact, essential ingredients in the melting pot of our future joy, acceptance and security, our destiny. Scott Zarcinas was born in South Australia and studied as a pediatrician before embarking on his Life Purpose as a writer. He lives in Adelaide with his wife and two daughters.


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Thursday, July 22, 2010

Digital Gameplay: Essays on the Nexus of Game and Gamer

Digital Gameplay: Essays on the Nexus of Game and Gamer Review



Garrelts has assembled a first rate collection of cutting edge, razor sharp video game scholarship and theory. Players and teachers interested in the ins and outs, ups and downs, overs and unders and arounds and throughs of game play will find this easy to pick up and impossible to put down. Taylor, Jensen and Castell work with the provocative "outside the box" metaphor to make some interesting observations on Diablo II (so good, in fact, that I'll forgive the title's obvious allusion to Cher's "Gypsies, Tramps, and Thieves.") Boulter's Cyborgs are People Too makes excellent use of Donna Harway's The Cyborg Constituion to evaluate the popular game "The Simulations." The crown jewel in a well-guilded crown is the essay by Marc C. Santos and Sarah E. White. The essay is titled Playing With Ourselves, and it is highly enjoyable for its rhythmic, copious prose exploring Lacanian aspects of Resident Evil and Silent Hill. This hefty load of scholarship builds to a more than satisfying conclusion that exhausts and exhilerates the reader.




Digital Gameplay: Essays on the Nexus of Game and Gamer Overview


In recent years, computer technology has permeated all aspects of life—not just work and education, but also leisure time. Increasingly, digital games are the way we play. This volume addresses the world of digital games, with special emphasis on the role and input of the gamer. In fifteen essays, the contributors discuss the various ways the game player interacts with the game. The first half of the book considers the physical and mental aspects of digital game play. The second section concentrates on other factors that influence play. Essays cover the full range of digital gaming, including computer and video games. Topics include several detailed investigations of particular, often controversial games such as Grand Theft Auto: Vice City, as well as a consideration of the ways in which game-playing crosses socioeconomic, age, gender and racial lines. The concluding essays discuss scholars’ perceptions of digital media and efforts to frame them.


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Monday, July 5, 2010

Shaman King, Vol. 15 (Shaman King (Graphic Novels)) (v. 15)

Shaman King, Vol. 15 (Shaman King (Graphic Novels)) (v. 15) Review





Shaman King, Vol. 15 (Shaman King (Graphic Novels)) (v. 15) Feature


  • ISBN13: 9781421516578
  • Condition: USED - VERY GOOD
  • Notes:



Shaman King, Vol. 15 (Shaman King (Graphic Novels)) (v. 15) Overview


Yoh, Faust, and Ryu unveil their new and formidable Over Souls as they square off against the Icemen. Meanwhile, Manta, still in shock over the brutal death of the Niles, is anxious for Yoh's safety against the bone-chilling Shaman team who, having battled the coldest forces of nature in northern Europe, are confident that they can overtake Team Funbari with ease.


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