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Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts

Tuesday, August 10, 2010

Character Emotion in 2D and 3D Animation

Character Emotion in 2D and 3D Animation Review



Any working in animation or computer drawing will find plenty of instruction on creating characters embedded with drama in Character Emotion in 2D and 3D Animation, a survey of how to recognize emotion in life and apply it to drawings and computer software such as Poser and Maya. Les Pardew is a working professional artist with over twenty years in the industry: his tips on creating exceptional animation make for an important guide especially recommended for both art libraries and collections specializing in computer gaming or animation techniques.




Character Emotion in 2D and 3D Animation Overview


Learn how to animate emotion in your characters and add drama to your animation! Character Emotion in 2D and 3D Animation deals specifically with body language, facial expressions, emotional reactions, and other methods of giving characters emotion. It also deals with adding emotion and drama to a scene or setting. A majority of animation books cover emotion as a side element. Character emotion is a major element that plays a vital role in the believability of the character. Character Emotion in 2D and 3D Animation offers comprehensive coverage of the techniques that can help you create believable emotion in your characters.


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Thursday, July 15, 2010

The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation

The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Review



I just about wore out my copy of the original edition of this book years ago; i never got far into *doing* animation, but it really helped me to *understand* what i was seeing on the screen (as well as serving as a source of recommendations as to Good Things to look out for...)

While this may not be quite the essential text for asiring animators that Will Eisner's "Comics and Sequential Art" (q.v.) is for would-be comics pros, it is a Very Good overview of the field as a whole, from techniques to materials to the creative aspects.

There is, admittedly, not sufficient detail on any one subject to take one to a true professional level, but there is sufficient detail and commentary to let the tyro make a beginning in almost any aspect of animation (within one's financial limitations, anyway -- while costs are rather less now than they were in the day when film was the sole practical medium of choice, some aspects of animation do cost more than others to do) nd work at it enough to get an idea as to whether that's what she wants to do.

And remember -- you might not intend to make animation your life's work; but Mike Jittlov was an accounting major who took an animation course because he needed an elective and it fit his schedule. The film he made for that course won him an Oscar nomination...

Anything can happen, and this book is a good place to check it out if you think animation might be one of the "anythings" you'd like to happen to you.




The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Overview


The first edition of The Animation Book, published in 1979, became the authoritative guide to making animated movies. Now, as we enter the twenty-first century, the explosion in computer technology has created a corresponding boom in animation. Using desktop hardware and software, animators can easily produce high-quality, high-artistry animation and mix the aesthetics of traditional cel animation with dazzling 3-D effects. Kit Laybourne's digital revision to The Animation Book brings you to the cutting edge of animation technology. Richly illustrated with frame-grabs, production stills, and diagrams, this volume shares Kit's infectious enthusiasm for the limitless possibilities of today's hybrid techniques, and it provides beginning animators with all the information they need to jump in and start their own animation projects. More advanced animators will find The Animation Book to be an invaluable resource with detailed descriptions of filmmaking gear, computer hardware and software, art supplies, plus Internet and other resources.

Using an innovative case-study approach, Kit deconstructs how a range of digital projects were carried out at some of today's hottest animation studios, including Wildbrain, Blue Sky, Protozoa, Fantome, Broderbund, Nicktoons, and Klasky Csupo. These step-by-step studies show how desktop animators can follow the same creative process in their own films.


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Tuesday, July 13, 2010

Foundation Flash Cartoon Animation

Foundation Flash Cartoon Animation Review



I've been a professional animator for over 10 years and I found this to be a valuable resource. It's written by some very talented people over at Animax Entertainment, who have tons of production experience. It offers great organizational tips and tricks for building and animating your characters. It also gives so much insight from the perspective of working on a larger productive team. Sure it's easy to develop your own ways of working when you work by yourself, but the suggestions in this book are a very smart and efficient approach for working on any sized project. They also give you a list of plugins that will help... and even describe how to make them work for you. And the information on how to make use of After Effects is just fantastic. I've adopted so many time-saving ways to work... things I never knew about in all of my years using Flash! I am using this book constantly for reference as I work on my new cartoon project. Thanks guys!




Foundation Flash Cartoon Animation Overview


Whether you are an experienced Flash designer or developer looking for a guide to doing animation in Flash, or a novice to Flash who is looking for an effective way to create and distribute animations, this book will prove invaluable to you. Covering every aspect of Flash animation, the book is a fast-paced yet thorough review of the Flash animation process. Written by the Emmy-Award winning team at ANIMAX, this book not only reveals the step-by-step process followed by one of today's leading Flash animation studios, it gives you valuable tips and tricks to take your Flash animation to the next level. Divided into three phases of production (pre-production, animation, post-production) this book breaks the Flash animation process into smaller, more manageable steps. And because the authors approach the animation process from various perspectives (such as producer, animator, and editor) the book balances many of the real-world issues facing today's Flash animators, from artistic to technical to financial. The book starts off by looking at planning and designing an animation project, including working out your goals, and putting together character libraries and storyboards. Next up we look at the production phase, which includes using plug-ins to make your work more efficient, implementing your animation, and adding special effects. Finally, we look at post-production work, including how After Effects can be used effectively alongside Flash for tasks such as camera mechanics, how to make Flash not look like Flash, and tips and tricks from the experts. Whatever the reason, like millions of others around the world you've become interested in Flash animation. And you've come to the right place to learn more. This book is compatible with pretty much any fairly recent version of Flash.
  • Covers the full process of Flash animation, through preproduction, production, and post production
  • Covers many practical techniques, including creating character libraries, using plugins, and camera mechanics with After Effects.
  • Written by the Emmy award winning ANIMAX studios team

What you'll learn

  • How to effectively plan an animation project
  • How to put together storyboards
  • How to create elegant character libraries
  • How to set up your .fla file, ready for animation to commence
  • How to make more efficient use of your time with plugins, where to find good plugins, and how to create your own
  • How to animate, frame by frame, or using tweens
  • Why After Effects can be better than Flash for some tasks.
  • Effective After Effects Techniques, such as camera mechanics
  • How to make Flash not look like Flash

Summary of Contents

  • Chapter 1 - The Project Plan
  • Chapter 2 - Character Libraries
  • Chapter 3 - Storyboards and Animatics
  • Chapter 4 - Setting Up Your FLA
  • Chapter 5 - Plug-ins and Extensions
  • Chapter 6 - Frame by Frame Animation
  • Chapter 7 - Animating With Tweens
  • Chapter 8 - Animation Special Effects
  • Chapter 9 - Why Use After Effects?
  • Chapter 10 - After Effects and Camera Mechanics
  • Chapter 11 - Making Flash Not Look Like Flash
  • Chapter 12 - Tips and Tricks



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Wednesday, June 30, 2010

Cartoon Modern: Style and Design in 1950s Animation

Cartoon Modern: Style and Design in 1950s Animation Review



Ever since I saw this book on Amazon, I kept returning to the page, almost ordering it. Nothing told me what to expect: I thought it would be black and white and sparsely illustrated. Instead, it's an oversized, hardback, 200 page coffee table book drenched in color. Any coffee table would be glad to have this book on it, and no one visiting the home could resist picking it up. If, like me, you love 'fifties cartoons and animation...well, you see where this is going.

Coffee table books are either all splashy pictorial or exhaustive in their entries. This one hits mid stride. It's divided by studios, and subdivided by animators or designers (once they were one and the same). Since most animation of this period is vastly underrated and mostly unknown, the first surprise is that there were so many studios. "When modern design met cartoons, the look of animation changed forever" reads the back cover blurb. Well, where can you see this animation?

With the Disney Treasures series out now, viewers may be surprised to see the modern touch in some Disney cartoons (well documented here by Amidi). I have a poster on my wall that says "This Theater Regularly Shows Terrytoons Cartoons". Now I know who designed the smiling square Terrytoons logo on it (Gene Deitch), and why it looks so much like the design for Tom Teriffic, the wonderfully minimalist cartoon segment which ran on the Captain Kangaroo Show.

Amidi also revives glimpses of the UPA shorts I saw in film class: Thurber's "The Unicorn in the Garden", Poe's "The Tell-Tale Heart". the later Columbia Mr. Magoo shorts. Now that Gerald McBoing Boing is out on DVD, I wondered how there could ever have been a McBoing Boing Show on network TV, as I read there was, since there seem to be only a handful of Gerald cartoons. Amidi enlightened me with the amazing news that the McBoing Boing Show didn't just show Gerald shorts, but all sorts of experimental animation.

All of the money for animation was in commercials, which, as the radio announcer gave way to the new visual medium, were mostly product endorsements by celebrities--visual radio. That changed in the '50s when designers brought modern style, snap and sparseness to their ads, many of which outdo most of the ads on TV now for creative styling.

Making a TV cartoon, however, had its own hurdles, since one minute of advertising had the same budget as an entire half hour cartoon show. Enter Hanna-Barbera and the much maligned idea of "limited animation". In retrospect however, it appears as a brainstorm. For all the naysayers, Ed Benedict's designs for H-B characters--Yogi, Huck, the Flintstones, to name a few--are so endearing that we still watch them today. The '90s renaissance on Cartoon Network and Nick came from animators and designers who looked back in tribute to this era, and theirs are the cartoons which, besides these others, have endured. Amidi provides a lavish spread of Benedict's designs, and for me, he will always be one of the patron saints of cartoons.

Are we done yet? We haven't begun. If you want facts and figures, they're also there, although most of these bits read like an encyclopedia. In the '50s there were often TV spots for something called "Religion in American Life", with the tagline, "Worship this week at your church or synagogue". Some of these spots were quite creative, and various denominations, in this era when everyone went to church, also did their bit to provide uplifting TV.

The best known, of course, is Davey and Goliath, the clay animation series by Gumby creator Art Clokey, and sponsored by the Lutheran Church. Unfortunately, this series is today mocked by "adult" cartoons like Moral Orel, made by those who apparently don't realize that Davey and Goliath is already camp. Yet, those with open minds may be amazed to find how modern was the design in a Baptist Church sponsored uplift spot called "Jot". I can remember a few well-animated station breaks by the Methodist Church, alas lost to history. Until now. Amidi devotes two pages to ten color stills from a super-modern Methodist short from 1959 called "Stop Driving Us Crazy". This "offbeat marriage of gospel, design, and jazz", as Amidi calls it, now tops my must-see list.

Are there omissions? Yes, because the period was so prodigious that 200 pages cannot do it justice. In the Warner Bros. section, I'm glad to see Maurice Noble finally getting credit for his dazzling backgrounds in "What's Opera, Doc" and "Hareway to the Stars". The 22 page Disney spread rightly touches on "101 Dalmations" and "Mars and Beyond", but as Amidi knows, this is the tip of an iceberg. Soundac Studios is briefly mentioned in passing, but doesn't get it's own section. Yet they are known for two modern art high points: Colonel Bleep, the ultra-modern cartoon martian, and numerous stylized weather spots that local stations could run depending on climate conditions.

Anyone interested in this era may find more in the magazine Amidi edits, Animation Blast, or at the site he co-runs with animator and historian Jerry Beck, Cartoon Brew. Those with only a passing interest in the era or cartoons who crack the cover may yet find themselves drawn in by the inviting pictures, anyone of which is worth a thousand words.



Cartoon Modern: Style and Design in 1950s Animation Feature


  • ISBN13: 9780811847315
  • Condition: USED - GOOD
  • Notes:



Cartoon Modern: Style and Design in 1950s Animation Overview


Between the classic films of Walt Disney in the 1940s and the televised cartoon revolution of the 1960s was a critical period in the history of animation. Amid Amidi, of the influential Animation Blast magazine and CartoonBrew blog, charts the evolution of the modern style in animation, which largely discarded the "lifelike" aesthetic for a more graphic and often abstract approach. Abundantly found in commercials, industrial and educational films, fair and expo infotainment, and more, this quickly popular cartoon modernism shared much with the painting and graphic design movements of the era. Showcasing hundreds of rare and forgotten sketches, model boards, cels, and film stills, Cartoon Modern is a thoroughly researched, eye-popping, and delightful account of a vital decade of animation design.


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